PbNet News from Rm May 2019

May 6th, 2019

Paintball Net Update

The bots would like to talk to you about “bot farming.”

Not only have I added a “gun bot”–which is essentially a smart bot with a burst-mode weapon–but I have upgraded the dumb bot, smart bot, and really smart bot to have guns as well. They shoot regular paintballs (though at varying ranges). The stealth bot, for reasons of “I thought it was funny”, is now armed with paint grenades (but it can only throw them a short distance).

All the bots still have their traditional “find you and paint you and/or the surrounding territory” weapons, of course. Tradition is important.

A hint: Don’t stand still in Invaders games anymore.

Have fun!

-David

May 8th, 2019

Paintball Net Update

First I gave the bots guns.

Now I’m making them smarter.

Or, at least, I’m trying to. =)

Set your bots to 5 and see how well you do in Survival. Or see what a bot swarm can look like in an Invaders game.

I’m not done with them–I have plans–but I wanted to share.

Have fun!

-David

May 9th, 2019

Paintball Net News

1 & 2 June will be the Official Launch (Relaunch?) of Paintball Net.

I’m planning weekend-long “double day” payouts, and special commemorative tokens and flags. Maybe some other stuff as I think of it.

-David

May 10th, 2019

Paintball Net Update

I’ve added a “Tutorials” tab to the game. Right now it has links to the existing tutorials, opening them in the game (iframes).

I plan to keep improving the tutorials and making more over time. And maybe I can improve how the tutorials are displayed in the game.

I also fixed a minor display bug.

Do a Forced Reload of the play web page to get the latest UI. (Ctrl+F5 in Chrome)

-David

May 16th, 2019

Paintball Net Update

I booted in some changes this morning. I extended the idle time to 15 minutes, and made a few more preparations for Launch Day weekend.

Also, if you have a gun with a burst or spreadfire kit attached before today (16 May), you now have a slightly rare item. I fixed those mods to slow down the firing speed of the weapon they way they’ve always been meaning to and just weren’t. You’ll probably need to examine the gun to spot the difference.

One of the things I added today is a new type of patch. Like the team or name patch, except they have specific text. There will be special commemorative “Paintball Net Launch Day” patches on sale in the chop shop over that weekend.

Have fun!

-DavidRM

May 31st, 2019

Paintball Net Update

Because a few last-minute, oh-look-we-launch-tomorrow features/changes never hurt anyone…

;-)A few changes as of this morning:

  • Padding now has a 20% of chance of *not* bouncing regular paintballs.
  • Scopes now provide a new advantage: increased accuracy–which means a better chance of *not* hitting someone where they’re padded.
  • %rhand and %lhand can now be used in aliases. And so can %body, %eyes, %head, and so on. These macros (or whatever you wanna call ’em) now get expanded when the command is executed (not just when you hit the button).

Have fun!

-David

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