PbNews from Rm – July 2019

July 2nd, 2019

Paintball Net Update

A number of changes to mention.

On the UI/browser side:
* The biggest change is how chat and game information displays. No longer one long scroll. Now “bubbles” that fade after a time. You can still see everything that’s happened on the new “Log” tab.
* The “Need Cash?” tab has been moved into the “Store” tab.
* The satellite locator is now bigger.
* More command buttons, including more in the store.
* On the “Options” tab, some new options:
> Command Buttons on the Right (Classic layout0
> Open Store UI automatically

July 6th, 2019

Paintball Net Update

I found and fixed a couple issues:
* Bots had a tendency to “Head West” (left).
* Padding wasn’t bouncing anywhere near as much as it was supposed to.

These fixes have been booted in.

Thanks for playing!

July 10th, 2019

Paintball Net Update

I’ve made a few minor changes to the browser UI, and I added new colors of paintballs into the gunshop. The paintballs all function the same. They just add some color. =)

Today I booted in a minor change that should improve performance on both the server (reduced bandwidth usage and memory churning) and the UI (reduced display updates).

Have fun!


July 18th, 2019

Paintball Net Update

I booted in a handful of changes. Some minor, some … less minor.

I set the minimum bot payout to $1. NOTE: That won’t double on double day. You just won’t get $0 anymore.

The less minor changes are mostly behind the scenes. Hopefully. =)I’ve spent a lot of time this week profiling the code that gets the most use. I’ve done a lot of refactoring, and I completely overhauled how updates are sent to the players. I don’t know that you’ll notice much, but the net result is we can have a lot more players on a server without performance issues.

Now all we need is the “lot more players”. =)

In the meantime, let me know if anything looks weird.

Oh, yeah, and I added the secret store last week. It shows up every so often during games. To tempt you out of cover and into the dangers of retail…

Have fun!


July 26th, 2019

Paintball Net Update

A few minor additions to the secret store this week, and I updated how the game handles idle players. Now, if you’ve been idle for a few minutes when a game starts, you’re put on standby (and not pulled into the game).

I’ve started working on a phone-specific UI. This will be separate from the default browser UI, at least in the short term. The nature of a phone’s (small) screen means I have to use different assumptions and really approach the problem of how to play in a new way.

I knew when I started that making Paintball Net work on a phone would be a challenge. Now I have a better idea of how much of a challenge.